Metroid Prime 3
Platform: Wii Developer: Retro Studios Role: Sound Design, Implementation Working on Metroid Prime 3 was an absolutely amazing experience. The team at Retro are among the most talented people we've...
View ArticleGlobal Agenda
Platform: PC Developer: High-Rez Studios Role: Sound Design, Audio Direction, Implementation This was one of our first forrays into the world of remote integration and direction. Before this project,...
View ArticleDonkey Kong Country
Platform: Wii Developer: Retro Studios Role: Sound Design, Implementation, Systems Design It's always a pleasure to work with Retro Studios and their audio director Scott Petersen. They are amazing at...
View ArticleEpic Mickey
Platform: Wii Developer : Junction Point Role : Sound Design, Implementation, Systems Design, Audio Direction Epic Mickey was a very intense but rewarding experience. We had quite a few members of the...
View ArticleOrcs Must Die
Platform: PC. XBLA Developer: Robot Entertainment Role: Sound design, Music, Implementation, Audio direction Orcs Must Die was an awesome project to work on. Robot...
View ArticleAge Of Empires Online
Platform: PC Developer: Gas Powered Games, Robot Entertainment Role: Sound design, Implementation, Audio direction, Music Age of Empires was quite an experience to work on.
View ArticleRed Orchestra 2: Heroes of Stalingrad
Platform: PC Developer: Tripwire Interactive Role: Sound Design:, Implementation, environment, foley focus Red Orchestra 2 brought together a talented team of individuals including Chris Rickwood,...
View ArticleUncharted 3: Drake's Deception
Platform: PS3 Developer: Naughty Dog Role: Dialogue: Editing, Mastering, Implementation, Localization Uncharted 3 allowed us a chance to be a part of one of the biggest games of the year. It was a...
View ArticleOrcs Must Die 2
Platform: PC Developer: Robot Entertainment Role: Sound design, Implementation We always love working with the talented group at Robot Entertainment. This one
View ArticleHalo 4
Platform: XBox 360 Developer: 343 / Certain Affinity Role: Multiplayer Sound design, Multiplayer Implementation, This was obviously an excellent project to be a part of. Bobby was on the ground at...
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